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Big Bl – I Mean Big Red Drops Big Game to Big “d”

From Section 120 at Sunday’s game against their division rival the Dallas Cowboys, the only exciting thing I saw were the dozen or so fights in the stands. More on that in my next blog entry.

The game did not get off to a good start with the Cowboys quickly marching down the field and scoring a touchdown. However Big Red (for those ugly red unis), was able to bounce back and tie it up.

As the game progressed in a 7 – 7 tie it was the Giants chance to pull away and really put the Cowboys on their heels. Instead Eli Manning, the Giants $50 million dollar man, thought it would be best to throw into double coverage and behind the receiver and hit a Cowboys player with the ball instead.

The Cowboys drove down the field and scored a TD to take the lead. The game wasn’t all bad, with less than 2 minutes left in the half, both teams decided to really turn on the offense. The Cowboys scored a TD to go ahead 17 – 14. Then for some unknown reason the Cowboys squib kicked which gave the Giants some decent field position. Even with the field position the coaching staff was ready to bag it in and go into the half down by 3, with a safe run by Brandon Jacobs. A personal foul call gave the g-men 15 more yards and now they were approaching field goal territory. A nice pass from Manning to Shockey set up the game tieing field goal.

Here is the funny part. With 6 second left in the half, coach Coughlin sends out the field goal unit, apparently Lawrence Tynes forgot he is on that part of the team because Jeff Feagles (punter/holder) had to call a timeout because Tynes didn’t start running onto the field until there was about 8 seconds left on the play clock. Not a wise move by Tynes whose job has been jeopardy all season long.

So halftime rolls around and I decide to go overpay for something to drink and that’s when I hear Chris Carlin over the radio giving out Eli’s stats. At the half the young Manning was 13 for 15 in completions. Everyone around me all had the same reaction. “What? He made that many completions?” Yes he did, but it was that kind of lackluster performance that is starting to get this Eli supporter to realize that this kid may be nothing more than mediocre in his career. Which isn’t a bad thing, however, the Giants defense, who dominated the previous 6 weeks, just aren’t good enough to make a mediocre QB look better.

The defense was out of position for most of the game, and when the Cowboys finally put it away, the Giants had linebacker Mitchell somehow covering T.O. on the line. Everyone in the stands saw the mismatch, why didn’t the defense. The answer is plain and simple. In weeks 1 and 2 when the defense was torched for 80 points, we saw just how bad the secondary really is. Over the previous 8 weeks, the pass rush was able to hide that part of the defense by getting after the QB. Sunday, they were exposed, and quite frankly, they just aren’t that good. Although rookie Aaron Ross played really well, asking a rookie to carry your defense in the secondary is a huge undertaking. Without a doubt though it seems, the Giants finally hit a homerun on drafting a cornerback with Ross. Now only if they can find another corner, a safety, a strong safety and another linebacker…the defense will be in good shape.

As a Giants fan, its time to realize that although this team is moving in the right direction with its personnel, they just aren’t good enough in certain areas of the team to be considered Super Bowl contenders.

When it was all said and done the Cowboys walked away with a 31 – 20 win, and all but squashed the divisional hopes for Big Blue.

By: Michael C. Podlesny

Hit Man, pt. a2


The winners of the first round use their Hit Men against the champion’s Hit Men about Custer’s Last Stand.

Gaming’s Biggest Sophomore Slumps

Written by Podunker:Number 905

It’s natural for fans to want more of a good thing, turning a good game into a dedicated franchise. Not every entry is great, but there are normally enough hits to offset misses, and it usually takes a few years for a series to become stale. In some cases, though, fantastic debuts have been met with sub-par sequels. They might not have killed the series, but these sophomore slumps stand as blotches that fans will never forget.

The Different Directions

These are the games that, while not necessarily bad, decided to take a different approach than the original game. They have their share of supporters, but most regard them as games that took change just a little too far.

Zelda 2: The Adventure of Link

Nintendo released Zelda 2: The Adventure of Link a year after the successful The Legend of Zelda charmed NES players everywhere. Unlike the top-down adventure of the first game, Zelda 2 focused on side-scrolling areas linked by an overworld, a-la Final Fantasy. Borrowing from RPGs didn’t stop there, though, as the game also incorporated a level system, spells, and a focus on towns and talking to people, who were often pretty vague, if not entirely useless. It’s a unique entry in the series, and still playable, but I think we’re all grateful Nintendo went back to the top-down style.

Super Mario Bros. 2 (U.S./Europe)

While Japan got a Super Mario Bros. 2 that was largely like the original, other regions got this. Yes, the Super Mario Bros. 2 known by the U.S. and Europe is actually a sprite-swap of 1987′s Yume Koujou Doki Doki Panic. SMB2 did have some Mario characters, letting you play as Mario, Luigi, Toad, and Princess Peach, and it was a platformer. Other than that, though, Super Mario Bros. 2 bared no resemblance to its namesake. The familiar enemies were gone and instead of jumping on them, you had to throw them or throw something, usually a turnip, at them. It was a weird game, especially at the time, but was still good, despite not being anything like the Super Mario Bros. players knew and loved.

Metal Gear Solid 2: Sons of Liberty

See that awesome guy up there on that box? That’s Solid Snake. You remember him. He’s the kick-ass soldier you played as in Metal Gear Solid, where you infiltrated Shadow Moses Island and stopped a nuclear war. Only now he’s on the PlayStation 2, which means Snake has more polygons to look badass with. For the whole third of the game you play as him. Yeah, that’s right. MGS2 isn’t a bad game, but it’s notorious for the bait-and-switch it pulls early on. After enjoying some time playing as Solid Snake again, the game pulls in a new character for you to play as: Raiden. And he’s no Solid Snake.

The Quality Drop

While the previous set of games have their merits, what follow here are games that failed to meet the hype. Despite trying, they just weren’t as good as the original.

Castlevania 2: Simon’s Quest

Like Zelda 2, Simon’s Quest incorporated RPG elements. Simon’s Quest, though, did nothing to fix the faults of the first Castlevania and added on new problems as well. Every jump over a pit can mean certain doom, and flying enemies are just as much of a problem as they always were. All the difficulty of the first is preserved, with currency management thrown in for good measure. You have to deal with obtuse puzzles and villagers with hints that make “Dodongo dislikes smoke” seem like hand-holding. You also get to see the above lovely message pop up and stop your game every few minutes.

Mega Man II

Calm down, I’m not talking the image on the left. That’s Mega Man 2. The image on the right is Mega Man II. At first glance, this might seem like a wonderful idea. Mega Man 2 was fantastic, and now you can play it whenever you want on the GameBoy. Mega Man II, though, is absolutely terrible. First, the soundtrack will make you glad that someone thought to put a volume control on the GameBoy. It’s blaring and distracting while managing to not even remotely resemble the Mega Man 2 soundtrack. The game itself is overly difficult, has broken mechanics, horrible backgrounds, and is just plain bad. The first Mega Man game for the GameBoy wasn’t fantastic, but it was a competent offering. This, though, is just about as bad as a port can get.

Final Fantasy X-2

Final Fantasy X was a fun, enjoyable game, though a bit quirky and sometimes awkward. It ended on a down note, and people were pretty happy to see another game come out to give the series a happy ending. Then we saw Final Fantasy X-2, essentially the “Barbie Horse Adventures” of the series. I’ll get the good out of the way: Outside of Final Fantasy XIII, X-2 has the best battle system in the series. Everything else, though, is ridiculous. That battle system is built around playing dress-up, and the game itself is just painfully awkward, making even the laughing scene in Final Fantasy X seem like a good idea. Speaking of that happy ending, you’ll need to get 100% on the game’s completion meter to even see that brief scene, which is a task that’s impossible without following a guide. There’s also a massage mini-game.

The Reactionaries

Sometimes people are able to look back and realize they’ve made a mistake. What follow are games that, through their shortcomings, managed to trigger a radical response from developers and fans.

Super Mario Bros. 2 (Japan)

This is a terrifying marriage of old-school, Nintendo-hard gameplay and modern greed. It used similar graphics and the same engine as Super Mario Bros., making it more like an expansion pack or add-on than a new game. What it did add, though, was an unprecedented level of frustration. SMB2 featured absolutely brutal level design that pulls no punches, as it was made for people who had already mastered the original. It also introduced the Poison Mushroom, a “power-up” that damaged Mario upon collection. And after you rescue the Princess at the end of World 8? Why, you get four new worlds to play through, full of even more perils and pain! Realizing how difficult the game was, Nintendo decided not to release it overseas, which is why the U.S. and European version of Super Mario Bros. 2 is so different. We eventually got this game in the SNES compilation, Super Mario All-Stars, with upgraded graphics and, thankfully, a save system.

Star Wars: Knights of the Old Republic 2: The Sith Lords

Star Wars: Knights of the Old Republic was a fantastic game and a great use of a license. It was only obvious that there would be a sequel. Even with the game moving hands from BioWare to Obsidian, fans were optimistic. Unfortunately, it got rushed by LucasArts. Massive amounts of end-game content got scraped to meet the imposed release schedule, resulting in a game that fell apart at the end. The content cut was so extensive that some fans took it upon themselves to restore what was left out and deliver a version of the game closer to Obsidian’s vision.

Devil May Cry 2

Alright, there are two things you need to know about Devil May Cry 2:

1) It was so much worse than the original that, to this day, a common in-joke among fans is that it never existed.

2) Not even Capcom wants to touch it, setting it as a floating end-point for the series. That’s right, the chronology for Devil May Cry sits at 3 -> 1 -> 4 -> 2.

Essentially, Devil May Cry 2 did everything wrong that it could have. The story was worse than the original. The haunting, gothic visuals of the first were replaced with bland city scenes. Interesting enemies and bosses were replaced with weird, possessed cages and fleshy demon-tanks. The combat system was ruined by overpowered guns and a lack of diversity in melee weapons. There was also a second character, Lucia, but all she served to do was make us go through the same terrible game twice.

While there’ve been some bad games in this list, it’s important to note that these sophomore slumps weren’t the end of franchises. In some cases, they led to some of the best in the franchise’s history. I’d say it’s worth sitting through a Super Mario Bros. 2 for a Super Mario Bros. 3.

Hit Man, pt. a1


Three challengers race their Hit Men about American Bandstand. (Intro was self-created.)

Atari 2600 – The Pacman Video Game Console

The Atari 2600 is one of the oldest Video game console. The Atari 2600 is also known for its hit video game Pac-Man. It is a video game console released in October 1977. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F. The Atari 2600 is credited with making the plug-in concept popular among the game-playing public.

Originally known as the Atari VCS — for Video Computer System — the machine’s name was changed to “Atari 2600″ in 1982 following the release of the more advanced Atari 5200. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game—initially Combat and later Pac-Man.

The Atari 2600 was wildly successful. During the 1980s, “Atari” was a synonym for this model in mainstream media and, by extension, for video games in general, similar to “Nintendo” and “PlayStation” in the later 1980s and 1990s respectively.

Game Boy – handheld video game Console for Tetris

The Basic Layout

The basic layout of the 2600 is fairly similar to most consoles and home computers of the era. The CPU was the MOS Technology 6507, a cut-down version of the 6502, running at 1.19 MHz in the 2600. The 6507 included fewer memory address pins —13 instead of 16 and no external interrupts to fit into a smaller 28-pin package.

The console had only 128 bytes of RAM for runtime data that included the call stack and the state of the game world. There was no frame buffer, as the necessary RAM would have been too expensive.

Xbox – The Microsoft Video Game Console

The video hardware gave the 2600 a reputation as one of the most complex machines in the world to program, but those programmers who understood it realized that such direct control over the video picture was also a source of flexibility.

Additionally, the 2600 supported several types of input devices (joysticks, paddles, keyboards, etc.) and third-party peripherals, and many of these peripherals were interchangeable with the MSX and several other Japanese systems. In some cases, it is possible to use the Atari joysticks with the Sega Master System and Mega Drive/Genesis, though functionality may be limited. However Master System and Genesis controllers work quite well on the 2600.

Playstation – It’s Time to Play Game

Pool Tables: A Hit Among All The Bars And Dorms

Are you serious about expanding your prevailing business? Are you really looking forward to multiply your income? If answer to the above questions is yes then you should add something new to your trade. If you are a bar owner or you are running any recreation center then you can increase the source of your income and can attract more number of customers by adding new and popular games to your club. You can either go for a pinball or for a Pac man game. You can even add coin operated air hockey table to your bar. Now this particular addition will definitely provoke a more number of clientele to visit your club, thereby bringing in big bucks to your account. People usually do not visit any bar or club only for boozing and hitting at the floor. They even prefer to have a healthy match between their friend circles.

A coin operated pool tables can be the best idea for recreation. Some even prefer such places to learn these games. With the availability of such kind of recreational amenities, people get attracted to such places and they develop a tendency of visiting such places in a frequent manner. Even corporate personals are seen here hanging out, with an excuse of official meetings.

In dorm or college campus, the activity center is frequently visited by the students. In order to increase the income of the cafeteria, the management can add shuffleboard table in order to attract more and more traffic. Coin operated air hockey is now-a-days a hit among the younger generations and so is in much demand. The introduction of such kinds of gaming stuffs enhances the business automatically. These pool tables are available everywhere, but if you want an economic deal then you should take the help of the Internet. By surfing various websites, you can come across a varied range and can even compare the price of various brands. The online shopping not only saves your time, but also helps you in saving extra expenses on conveyance and purchasing.

December 2008 – the Top Five Computer Games Involving Lorries

The Top Five Computer Games Involving Lorries

Lorries are an every day sight on our roads and motorways, ubiquitous in modern life and a common sight (and sometimes annoyance) for drivers. A lorry in the next lane is as much a part of road life as cat’s eyes or yellow speed cameras. But these haulage giants have become more than just a part of our road life – they are a cultural symbol and are frequently seen on our cinema and PC screens. We take a look at the latter, and count down the top five uses of lorries, lorry drivers and general purpose road haulage vehicles in computer games.

5. Silent Hill

In the fifth instalment of this popular first person horror game, our hero drives his lorry into a very unfriendly neighbourhood. Players take the role of Travis Grady, an ordinary lorry driver in the wrong place at the wrong time, confronted with – as so often happens – hordes of undead zombies and mutilated monsters. Not after his lorry, they see him as a tasty snack, and he has to defend himself while saving the town and the few innocents left there.

4. Blast Corps

The first of two games in our list where haulage is a problem, Blast Corps had a novel way of explaining the chaos you were supposed to unleash. A lorry carrying two nuclear missiles started leaking, and the computerised lorry driver in the cab switched to autopilot in an attempt to get the radioactive material to the disposal silo as soon as possible. The problem was, this means taking the lorry by a direct, straight line, as-the-crow-flies route. Through buildings and ditches and, on one occasion, over a river with no bridge. Averting a crash and the ensuing meltdown was, of course, your patriotic duty and you were tasked with blowing up, filling in or ramming aside anything that would get in the lorry’s way. Damn. And we were so hoping to leave that town standing.

3. Frogger 3D

A sad parable about the dangers of involvement with road haulage, Frogger was fun if you won or lost. Several types of road haulage (moving at improbably high speeds) were some of the nastier hazards encountered while guiding your little green frog across what could only have been the M4, M25 and Route 66 laid side by side. Of course, the lorry driver probably felt a little sorry for you after he cleaned the green smear from his wheels at the next lorry stop, but by then it was too late. Frogs take note: using pedestrian bridges is the way to a longer, less car-filled life.

2. The Grand Theft Auto Series

In stark contrast to the possible regret of any lorry drivers in Frogger 3D, it’s much more likely that the population of the Grand Theft Auto (AKA GTA) series would have swerved towards anything small and defenceless on the roads. Taking the role of a hard as nails Mafioso/ hit man/ east European ex-army man/ gang leader doesn’t really leave room for subtlety on the roads. Tankers, lorries, freight trucks and baggage handler trucks all made an appearance in the games, though few were used to solve your commercial haulage needs. Employed as mobile bombs or needed to ram someone else off the road, using lorries in GTA was about as far removed from the life of normal haulage contractors as it’s possible to get.

1. Transformers

What’s better than being the lorry driver? Being the lorry itself. Or, in fact, being a transforming car that has a lorry as it’s a boss. Nothing is quite as fun as receiving orders from a large, red, robot lorry named Optimus Prime. Think conversations with a road haulage vehicle would be boring? Possibly, if it couldn’t help you create huge weapons and fight other transforming robots. Today’s lorries are clearly letting the side down on the explosions front.

Honourable mention – Big Rigs

It is worth looking at a game that – supposedly – centres around racing lorries; Big Rigs. While the game purports to let you “race lorries across the country, with police chasing you”, it does nothing of the sort. Almost universally acknowledged as the worst computer game of all time, the lorries involved travel on a flat plain, with nothing interacting with them and no police in sight. Boring, awful and possibly felonious in its blurb, Big Rigs is an unfortunate stain on the otherwise entertaining use of lorries and road haulage in computer games.

The Greatest 80′s Video Games – Retro Style Pixel Perfection

Retro things seem to always be in style, and with the popularity of video games these days, retro games are definitely no exception. Video games from the 80′s can be found everywhere, from Wii’s “virtual console” releases (which include many Nintendo Entertainment System, Sega Genesis and Super NES titles) to the Xbox Live Arcade found on the Xbox 360. What keeps people coming back to the great games from the 80′s? It’s hard to say, but here are a few of the greatest 80′s video games.

You can’t talk about the best games of the 1980′s without bringing up the plumbing brothers themselves, Mario and Luigi. “Super Mario Bros.”, both in the arcade and on the NES, is a game that will always be loved by gamers everywhere. Sequels, like “Super Mario Bros. 3″ (which sold 18 million copies!), which released near the end of the 80′s, are considered to be some of the greatest games of all time.

Another great game from the 80′s was “Metroid”, which was released in 1987 in North America, for the NES. The game was instantly praised for its Sci-Fi setting, great controls, and non-stop action. However, one of the best aspects of the game has to do with the story itself. While it is pretty bare-bones (which was common in 80′s games), it is revealed at the end of the game that the main character, Samus, is actually female. This undoubtedly paved the way for all of the female heroes we see in games today.

It is hard to talk about video games at all, and definitely 80′s video games, without mentioning 1980′s “Pac-Man”. Pac-Man was a pretty basic character with a pretty basic goal: eat all of the pellets without getting caught by the angry ghosts roaming around. However, the addictive game play led the game to be probably the first true mega-hit in gaming history, at least in many areas.

Finally, “Donkey Kong” appeared on the scene in 1981, picking up right where “Pac-Man” left off. The game featured Mario to an unsuspecting public, who has since become probably the most famous character in video game history, next to Pac-Man himself. The game itself was brutally challenging and is still played competitively today.

Perhaps 80′s video games are beloved because they let the player make up their own story. Since we never knew why Pac-Man was being chased by ghosts or why the Princess was kidnapped by Bowser, players could make up their own stories. Or, perhaps the simple-yet-addictive game mechanics are the reason. One thing’s for sure: great video games from the past are still just as relevant today.

Hit Man


This is peter Tomarken’s first game on NBC in 1983.

Hit Man – Unusual $10000 Win


…From the short-lived 1983 series Hit Man, hosted by Peter Tomarken, a contestant loses the game’s Triple Crown bonus…until after the commercial, where he wins it.