Written by Podunker:Number 905
It’s natural for fans to want more of a good thing, turning a good game into a dedicated franchise. Not every entry is great, but there are normally enough hits to offset misses, and it usually takes a few years for a series to become stale. In some cases, though, fantastic debuts have been met with sub-par sequels. They might not have killed the series, but these sophomore slumps stand as blotches that fans will never forget.
The Different Directions
These are the games that, while not necessarily bad, decided to take a different approach than the original game. They have their share of supporters, but most regard them as games that took change just a little too far.
Zelda 2: The Adventure of Link
Nintendo released Zelda 2: The Adventure of Link a year after the successful The Legend of Zelda charmed NES players everywhere. Unlike the top-down adventure of the first game, Zelda 2 focused on side-scrolling areas linked by an overworld, a-la Final Fantasy. Borrowing from RPGs didn’t stop there, though, as the game also incorporated a level system, spells, and a focus on towns and talking to people, who were often pretty vague, if not entirely useless. It’s a unique entry in the series, and still playable, but I think we’re all grateful Nintendo went back to the top-down style.
Super Mario Bros. 2 (U.S./Europe)
While Japan got a Super Mario Bros. 2 that was largely like the original, other regions got this. Yes, the Super Mario Bros. 2 known by the U.S. and Europe is actually a sprite-swap of 1987′s Yume Koujou Doki Doki Panic. SMB2 did have some Mario characters, letting you play as Mario, Luigi, Toad, and Princess Peach, and it was a platformer. Other than that, though, Super Mario Bros. 2 bared no resemblance to its namesake. The familiar enemies were gone and instead of jumping on them, you had to throw them or throw something, usually a turnip, at them. It was a weird game, especially at the time, but was still good, despite not being anything like the Super Mario Bros. players knew and loved.
Metal Gear Solid 2: Sons of Liberty
See that awesome guy up there on that box? That’s Solid Snake. You remember him. He’s the kick-ass soldier you played as in Metal Gear Solid, where you infiltrated Shadow Moses Island and stopped a nuclear war. Only now he’s on the PlayStation 2, which means Snake has more polygons to look badass with. For the whole third of the game you play as him. Yeah, that’s right. MGS2 isn’t a bad game, but it’s notorious for the bait-and-switch it pulls early on. After enjoying some time playing as Solid Snake again, the game pulls in a new character for you to play as: Raiden. And he’s no Solid Snake.
The Quality Drop
While the previous set of games have their merits, what follow here are games that failed to meet the hype. Despite trying, they just weren’t as good as the original.
Castlevania 2: Simon’s Quest
Like Zelda 2, Simon’s Quest incorporated RPG elements. Simon’s Quest, though, did nothing to fix the faults of the first Castlevania and added on new problems as well. Every jump over a pit can mean certain doom, and flying enemies are just as much of a problem as they always were. All the difficulty of the first is preserved, with currency management thrown in for good measure. You have to deal with obtuse puzzles and villagers with hints that make “Dodongo dislikes smoke” seem like hand-holding. You also get to see the above lovely message pop up and stop your game every few minutes.
Mega Man II
Calm down, I’m not talking the image on the left. That’s Mega Man 2. The image on the right is Mega Man II. At first glance, this might seem like a wonderful idea. Mega Man 2 was fantastic, and now you can play it whenever you want on the GameBoy. Mega Man II, though, is absolutely terrible. First, the soundtrack will make you glad that someone thought to put a volume control on the GameBoy. It’s blaring and distracting while managing to not even remotely resemble the Mega Man 2 soundtrack. The game itself is overly difficult, has broken mechanics, horrible backgrounds, and is just plain bad. The first Mega Man game for the GameBoy wasn’t fantastic, but it was a competent offering. This, though, is just about as bad as a port can get.
Final Fantasy X-2
Final Fantasy X was a fun, enjoyable game, though a bit quirky and sometimes awkward. It ended on a down note, and people were pretty happy to see another game come out to give the series a happy ending. Then we saw Final Fantasy X-2, essentially the “Barbie Horse Adventures” of the series. I’ll get the good out of the way: Outside of Final Fantasy XIII, X-2 has the best battle system in the series. Everything else, though, is ridiculous. That battle system is built around playing dress-up, and the game itself is just painfully awkward, making even the laughing scene in Final Fantasy X seem like a good idea. Speaking of that happy ending, you’ll need to get 100% on the game’s completion meter to even see that brief scene, which is a task that’s impossible without following a guide. There’s also a massage mini-game.
The Reactionaries
Sometimes people are able to look back and realize they’ve made a mistake. What follow are games that, through their shortcomings, managed to trigger a radical response from developers and fans.
Super Mario Bros. 2 (Japan)
This is a terrifying marriage of old-school, Nintendo-hard gameplay and modern greed. It used similar graphics and the same engine as Super Mario Bros., making it more like an expansion pack or add-on than a new game. What it did add, though, was an unprecedented level of frustration. SMB2 featured absolutely brutal level design that pulls no punches, as it was made for people who had already mastered the original. It also introduced the Poison Mushroom, a “power-up” that damaged Mario upon collection. And after you rescue the Princess at the end of World 8? Why, you get four new worlds to play through, full of even more perils and pain! Realizing how difficult the game was, Nintendo decided not to release it overseas, which is why the U.S. and European version of Super Mario Bros. 2 is so different. We eventually got this game in the SNES compilation, Super Mario All-Stars, with upgraded graphics and, thankfully, a save system.
Star Wars: Knights of the Old Republic 2: The Sith Lords
Star Wars: Knights of the Old Republic was a fantastic game and a great use of a license. It was only obvious that there would be a sequel. Even with the game moving hands from BioWare to Obsidian, fans were optimistic. Unfortunately, it got rushed by LucasArts. Massive amounts of end-game content got scraped to meet the imposed release schedule, resulting in a game that fell apart at the end. The content cut was so extensive that some fans took it upon themselves to restore what was left out and deliver a version of the game closer to Obsidian’s vision.
Devil May Cry 2
Alright, there are two things you need to know about Devil May Cry 2:
1) It was so much worse than the original that, to this day, a common in-joke among fans is that it never existed.
2) Not even Capcom wants to touch it, setting it as a floating end-point for the series. That’s right, the chronology for Devil May Cry sits at 3 -> 1 -> 4 -> 2.
Essentially, Devil May Cry 2 did everything wrong that it could have. The story was worse than the original. The haunting, gothic visuals of the first were replaced with bland city scenes. Interesting enemies and bosses were replaced with weird, possessed cages and fleshy demon-tanks. The combat system was ruined by overpowered guns and a lack of diversity in melee weapons. There was also a second character, Lucia, but all she served to do was make us go through the same terrible game twice.
While there’ve been some bad games in this list, it’s important to note that these sophomore slumps weren’t the end of franchises. In some cases, they led to some of the best in the franchise’s history. I’d say it’s worth sitting through a Super Mario Bros. 2 for a Super Mario Bros. 3.